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Changelog 0.209.2 WASP Warfare ChangeLog
Changes:
- [Fixed]  Respawn Script for Player backup from 0.208, for AI TeamLeaders.
- [Fixed] AI Units in Vehicles (Respawned in Towns) don't fire by Enemy
- [Fixed] After Dead UpgadeBar Title Script have Error, 
Client Loop Error and not Update
- [Added] Added FIA Armed SUV to West side (Data Files Changed)
- [Added] Vehicles Respawn near MHQ on Mission Start 
(Ambulance, Transport, Turret Vehicle)


Version 0.209.1:
- [Fixed] Double Respawn Script
- [Fixed] AI TeamLeaders Disabled on Altis

Version 0.209:
 - [Added] Add Payment Function, show on economy bar
 - [Changed] Town Payment Calculate by Payment function
 - [Changed] Town Respawn AI Groups Set to Minimal (Light: 1 Group, 0
Vehicle, -1 Heavy)
 - [Added] Show Upgrade Run
 - [Added] EventHandler HQ Killed
 - [Added] EventHandler HQ Damaged
 - [Added] EventHandler Building Killed - Work Not Correct
 - [Added] EventHandler Building Damaged
 - [Added] Get Building Information Function by Type
 - [Changed] Now Data Folder and Files Opened, give possibility use
Weapon, Units and Vehicles addons
 - [Changed] Client Loop repeat every 1/3 second
 - [Added] Can Run Mission on not Dedicated Server
 - [Added] AI TeamLeaders
 - [Added] AI TeamLeaders have main task "TakeTowns"
 - [Changed] AI Check Nearest Enemy Town to Change Task every 30sec
 - [Added] Ambulance Data File for Respawn point
 - [Added] AI TeamLeaders Respawn on Nearest Respawn Point
 - [Added] Indicate Respawn point Function
 - [Added] Transfer Money Function (Client > Server > Booth
Clients)
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