Changelog 0.209.2
WASP Warfare ChangeLog
Changes: - [Fixed] Respawn Script for Player backup from 0.208, for AI TeamLeaders. - [Fixed] AI Units in Vehicles (Respawned in Towns) don't fire by Enemy - [Fixed] After Dead UpgadeBar Title Script have Error, Client Loop Error and not Update - [Added] Added FIA Armed SUV to West side (Data Files Changed) - [Added] Vehicles Respawn near MHQ on Mission Start (Ambulance, Transport, Turret Vehicle) Version 0.209.1: - [Fixed] Double Respawn Script - [Fixed] AI TeamLeaders Disabled on Altis Version 0.209: - [Added] Add Payment Function, show on economy bar - [Changed] Town Payment Calculate by Payment function - [Changed] Town Respawn AI Groups Set to Minimal (Light: 1 Group, 0 Vehicle, -1 Heavy) - [Added] Show Upgrade Run - [Added] EventHandler HQ Killed - [Added] EventHandler HQ Damaged - [Added] EventHandler Building Killed - Work Not Correct - [Added] EventHandler Building Damaged - [Added] Get Building Information Function by Type - [Changed] Now Data Folder and Files Opened, give possibility use Weapon, Units and Vehicles addons - [Changed] Client Loop repeat every 1/3 second - [Added] Can Run Mission on not Dedicated Server - [Added] AI TeamLeaders - [Added] AI TeamLeaders have main task "TakeTowns" - [Changed] AI Check Nearest Enemy Town to Change Task every 30sec - [Added] Ambulance Data File for Respawn point - [Added] AI TeamLeaders Respawn on Nearest Respawn Point - [Added] Indicate Respawn point Function - [Added] Transfer Money Function (Client > Server > Booth Clients)